Series
Organising Unity Projects for Sanity and Scale
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In this series, I’ll share a way of thinking about Unity project structures that’s scalable, maintainable, and forgiving. Whether you’re starting fresh or trying to clean up a monster, you’ll walk away with a practical mindset for bringing clarity to your chaos – without risking your project in the process.
As a freelancer or consultant, the first step on any new project is figuring out how it’s put together. Sometimes it’s tidy, sometimes it’s chaotic, but more often than not, it’s something that started with the best intentions… and slowly lost cohesion over time, devolving into a dungeon crawl for every new developer whose first major task is simply to map the shape of the chaos. All while the lead is shouting: “Can you just build this new feature? But don’t change anything, the structure is exactly how I like it.” and the producer is mumbling something about kanban boards and technical debt… items